BlinderKitten
  • Welcome to BlinderKitten documentation
  • First steps
    • Glossary
    • My first hand made fixture
    • The progammer, the encoders and the input panel
    • Groups and presets
    • A simple cuelist
    • A second cuelist
    • More informations about cuelists
    • Let the assistant help you
    • Grid views
    • Some infos about the interface
  • Object Types
    • Interfaces
    • Channel families and types
    • Fixture types
    • Fixtures
    • Groups
    • Selection filters
    • Presets
    • Cuelists
    • Cues
    • Effects
    • Carousels
    • Mappers
  • Advanced Topics
    • Use capture with blinderKitten
    • Use grandma3 3D with blinderkitten
    • Use chamsys magic vis with blinderkitten
    • How to setup a tracker
  • Annexes
    • GDTF Import
    • OSC Remote
    • Coordinate system
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  1. Object Types

Channel families and types

Channel types are the different kind of DMX channels you wanna use, for example : intensity, red, green, blue, pan, tilt, etc.. They are organised in Channel Families like Dimmers, Colors, Positions... You can create / modify / delete types and families like you want.

Channel types are used in presets and sequences to tell Blinderkitten which channel type will be modified by you command.

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Last updated 3 years ago