# Cuelists

Cuelists are the main component of blinderKitten.

The store cues, wich are basically lists of commands given to your fixtures.

Each cuelist also have these options :&#x20;

* Loop : indicates if the cuelist should off or restart when arriving at the end
* Off if overwritten : the cuelist will off itself if no HTP channel is present and if all called LTP channels are overwritten by other cuelists
* Tracking, Tracking allows you define behaviour of precedent cues when a cue is called
  * Disabled : commands of precedent cues are set to off
  * Cuelist order : commands of precedent cues in the cuelist are keeped
  * Call order : previously called command are keeped (cuelist order doesn't matters)
* loop tracking : allow you to keep tracked values when the cuelist loops
* auto start : Starts the cuelist when HTP level is set up to 0
* auto stop : Off the cuelist when HTP level is set to 0
* next cue : select next cue in a list
* next cue id : manually enter the next cue id
* HTP level : set the HTP master level of this cue
* Flash level : set the HTP Flash level of this cue
* off time : duration of off fade for channels when cuelist is offed

They also have these triggers :&#x20;

* go : go to the next cue
* go random : go to a random cue in the cuelist
* off : off the cuelist with a fade (set by off time)
* kill : instanly kills the cuelist
* load : show a window with all cues to choose the next one
* load and go : show the load window and trigger a go when next cue is selected
* renumber cues : automatically renumbers all cues
