Cuelists are the main component of blinderKitten.
The store cues, wich are basically lists of commands given to your fixtures.
Each cuelist also have these options :
  • Loop : indicates if the cuelist should off or restart when arriving at the end
  • Off if overwritten : the cuelist will off itself if no HTP channel is present and if all called LTP channels are overwritten by other cuelists
  • Tracking, Tracking allows you define behaviour of precedent cues when a cue is called
    • Disabled : commands of precedent cues are set to off
    • Cuelist order : commands of precedent cues in the cuelist are keeped
    • Call order : previously called command are keeped (cuelist order doesn't matters)
  • loop tracking : allow you to keep tracked values when the cuelist loops
  • auto start : Starts the cuelist when HTP level is set up to 0
  • auto stop : Off the cuelist when HTP level is set to 0
  • next cue : select next cue in a list
  • next cue id : manually enter the next cue id
  • HTP level : set the HTP master level of this cue
  • Flash level : set the HTP Flash level of this cue
  • off time : duration of off fade for channels when cuelist is offed
They also have these triggers :
  • go : go to the next cue
  • go random : go to a random cue in the cuelist
  • off : off the cuelist with a fade (set by off time)
  • kill : instanly kills the cuelist
  • load : show a window with all cues to choose the next one
  • load and go : show the load window and trigger a go when next cue is selected
  • renumber cues : automatically renumbers all cues