BlinderKitten
  • Welcome to BlinderKitten documentation
  • First steps
    • Glossary
    • My first hand made fixture
    • The progammer, the encoders and the input panel
    • Groups and presets
    • A simple cuelist
    • A second cuelist
    • More informations about cuelists
    • Let the assistant help you
    • Grid views
    • Some infos about the interface
  • Object Types
    • Interfaces
    • Channel families and types
    • Fixture types
    • Fixtures
    • Groups
    • Selection filters
    • Presets
    • Cuelists
    • Cues
    • Effects
    • Carousels
    • Mappers
  • Advanced Topics
    • Use capture with blinderKitten
    • Use grandma3 3D with blinderkitten
    • Use chamsys magic vis with blinderkitten
    • How to setup a tracker
  • Annexes
    • GDTF Import
    • OSC Remote
    • Coordinate system
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  1. Object Types

Cues

A cue contains a list of commands, wich all be triggered when the cue is called.

Some options are available in cues :

  • Auto follow : indicate the behaviour of the cue after executing its commands :

    • Wait for go : the cue stop the cuelist execution, waiting for a go command from the user

    • End of transition : the cue triggers the next cue at the end of all transitions of all its commands (delays and fades) plus the auto follow time

    • Immediate : the cue triggers the next cue right after its own triggering (even if fades and delays are still running) plus auto follow time

  • Random Callable : if not checked, this cue won't be callable when it parent cuelist triggers a "Go random"

Each command contains :

  • a selection manager, you can choose here fixtures, subfixtures and groups you wanna modify

  • a values manager, you can give multiple values to your selection, or apply it some presets

  • some timing options

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Last updated 3 years ago